Schedules & Standings
Bear Paw is pleased to announce the 1st annual Warrior Women Lacrosse Challenge at the historic 900-year-old lacrosse fields at Angel Mounds! All games will be played on grass fields where the natives played for hundreds of years. Put your team together today for fast paced, high scoring 7 on 7 action!
Location: All games are on the ancient fields at Angel Mounds. 8215 Pollack Ave, Evansville, IN 47715 (Google Map)
1 Girls Division: Limited to 8 teams. – HS Open. If we have the interest we will offer A & B levels.
Concessions: Food and Drinks will be available at the facility
First Aid: Certified athletic trainers will be on site located at our HQ.
Parking: The facility charges $5.00 per car. During the tournament, there will also be the Evansville Dia de los Muertos. Your parking fee will also get you into this awesome festival!
Schedule: A full schedule will be available approximately 5 days prior to the event. Once the schedule is finalized it will be emailed to all team contacts and posted on the website. All games will be officiated by certified referees.
Cost: The cost is only $40.00 per player. Scholarships available.
How To Register – All registrations are done online. No more collecting waivers or figuring out who has paid. A team must have a minimum of 11 and we recommend a maximum of 15. This year all players and coaches will register with our online registration system. Coaches and team administrations are not charged a fee and once in they can see rosters, email the team and have full use of our online tools via our convenient system.
[su_button url=”http://bearpawlax.leagueapps.com/tournaments/400914-warrior-women-lacrosse-challenge—hs-girls” background=”#881946″ size=”10″ center=”yes”]Register Here![/su_button]
Attention Players: If you do not see your team that means your coach or team admin has not entered your team into the system.
[su_spoiler title=”Rules” style=”sharp” icon=”plus-circle”]
- 7 field players (2m, 2a, 2d) and a goalie. Goalie may go over, but must be replaced. The field is approx. 70 x 40 yards.
- Every team is guaranteed at least 4 games and needs a team manager or coach, age 18 or older and out of High School, on their sidelines at all times.
- Games will be approximately 20 min running halves with Certified referees for all levels.
- Teams allowing non-roster or disqualified players to play will forfeit their game. If you have multiple teams registered players can only play for one team.
- Referee can call stalling if he/she feels one team is deliberately stalling. Result is change of possession. – This is a shootout and it will be played at a fast pace!
- There will be no stick checks but the referee may perform them at their discretion.
- All substitutions must occur on the fly.
- All other rules not listed here will follow NFHS rules.
- Winning team must turn in their score card to the Head Quarters immediately after their game.
- Faceoff at the beginning of each half. After a goal the goalie will start with the ball and will wait until the referee blows the whistle.
- Attack & Defensive players must be at GLE to start all face-offs, Wing Middies with 1 foot on a sideline but all players are released on the whistle.
- Each team has a 30 second time out in second half only. Game time runs during TO until 1 minute left in the game. Last minute is stop time.
- Penalties will not be time serving but excessive penalties or fighting may result in game and tournament disqualification.
- Cards will be enforced. All Major and Minor Fouls will result in a free position as per USL Rules.
- Any time serving fouls will result in a fast break starting from midfield with the other players 5 yards behind.
- A penalty shot may be called at the discretion of the referee. Example: The player has a 1 on none with the goalie and is hit from behind.
4 goal rule
- If a team is down by 4 or more they will get the ball after they score at midfield. The trailing team may waive the free clear if they desire.
- In the event of the tie, a Braveheart will be used to determine the winner. The championship game will use 3-minute overtimes until a winner is declared. There will be no break in between overtimes and no timeouts.
- In a Braveheart, If a technical foul is called then the player will receive the ball at midfield (after the current play is over) with the defender starting 5 yards away. If a personal foul is called then there will be a free shot with the ball starting at midfield. If there is no goal the play will be immediately stopped and a faceoff will be taken. There are no substitutions allowed during a Braveheart.
- 2 Team Tie Breaker: 1. Head to head 2. Goals against 3. Goals scored (limited to 10) 4. Braveheart.
- 3 or More Teams Tie Breaker: Best Record, 2. Goals against, 3. Goals scored (limited to 10), 4. Least goals against for tournament (among tied teams only, there must be an equitable number of games for #1-3 to apply.) 5. Coin flip.
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About Angel Mounds
Located on the banks of the Ohio River in southwest Indiana, Angel Mounds State Historic Site is one of the best-preserved, pre-contact Native American sites in North America. Built between A.D. 1050 and 1400, the town was occupied by more than 1,000 Mississippians. The society built 11 earthen mounds as platforms to elevate important buildings. The original town covered an area of 103 acres and served as an important religious, political and trade center for people living within a 75-mile radius.
The site was abandoned before European explorers came to North America. Possible explanations for abandonment are depletion of natural resources, climatic changes or the collapse of chiefdom.
More than 600 acres comprise Angel Mounds State Historic Site, which includes an interpretive center, recreations of Mississippian buildings and a working reconstruction of the 1939 WPA archaeology laboratory. The 500-acre non-archaeological portion of the site contains a nature preserve with hiking and biking trails.
Mississippian culture was innovative and the first to extensively exploit agriculture and build permanent communities with thousands of residents. This economic and social system was made possible by the widespread cultivation of corn, which was nutritious and could be stored in large quantities. The town here lends its name to the Angel phase of Mississippian culture, found near the confluence of the Wabash and Ohio Rivers from the late 11th through the 15th centuries.
After more than 300 years of constant occupation, the town was abandoned. By 1450, the site was empty and no one knows for sure why the inhabitants left. The local supply of wood and game would have been depleted. Intense agriculture might have overworked the soil. There is no indication of attack from outside, but there may have been internal political upheavals. The reasons they left are questions archaeologists continue to research. The Mississippians dispersed but continued in the Ohio River valley through the early 1600’s. These later Mississippians were also gone before the arrival of Europeans in Indiana.
ARCHAEOLOGY AT ANGEL MOUNDS
In historic times, the site was a working farm of the Angel family. In 1938, with a donation from Eli Lilly, the Indiana Historical Society purchased the land to protect it from development. Starting in 1939, under the direction of Glenn A. Black, a crew of 277 Works Progress Administration (WPA) workers began excavating the site, recovering over 2.5 million artifacts.
The site was transferred to the State of Indiana in 1946, with Indiana University continuing the archaeological work. A replica of the original WPA building was built in 2013. The building contains exhibits on the WPA and its contribution to the site’s research. The new lab facility is open during all site excavations and during special events.
Indiana University/Glenn A. Black Lab is responsible for excavations and research on the site.